To much fanfare and a substantial amount of press interest Google Art Project launched today - a website showcasing masterpieces from a variety of world-renowned art museums and galleries. To the casual browser it may look like a selection of pretty screens with some overview information included, but dig a little deeper and there's a whole lot more rich content to be found. At the risk of getting all caught up in the moment, I would argue that while it doesn't quite represent "the beginning of what’s possible for artists and museums online" it does set a standard museums and galleries would do well to take note of. Here's why I think so:
1. It has a simple and attractive user interfaceIt's the basics, right? But the basics are so often forgotten. We complicate people's lives by the perceived need to fill screens with text and thumbnails and calls to action and related information, or assume too much by putting search at the heart of the experience (search for what? I usually start with 'fish' or 'banana' then get back to whatever I was doing before). The subtle navigation on top of a detailed close-up beckons you to delve deeper on the homepage; the clean, straightforward dropdown menus and easy sliding panels conceal a surprising amount of information; the zooming is flawless and beautiful. Without wanting to sound overly luvvy, it *feels* like the online equivalent of a prestigious art gallery.
2. There's a refreshing absence of user-generated contentHow easy would it have been to include a "have your say" element to this? How much pressure was resisted to incorporate rankings and ratings? Upload your favourite artwork! Paint your own Rembrandt! Sometimes in amongst all the noise on the web it's nice to have something that's about presentation and function, rather than an open invitation to pass judgment or scribe your terribly clever/contentious comment. Share tools are part of the package, which makes sense, and the ability to create, tag and save your own artwork collection adds a nice layer of interactivity, but other than that it's a largely quiet and contemplative space. I hope they keep it that way.
3. It plays to the strengths of the mediumSince I arrived in the museum world a couple of years ago I've been banging on about the value-add of digital experiences: how do they differentiate from a physical visit? how can they provide something substantial in their own right? On an incredibly simple but incredibly effective level, zooming functionality does just that. It's nothing new (Birmingham Museums and Art Gallery's excellent
Pre-Raphaelite website utilises it heavily, our own
Lewis Chessmen can be examined up close) but to be able to see detail like brushstrokes, paint cracks, exposed canvas, and carving - detail that you simply can't get close enough to see - allows the digital exhibit to come into its own. I feel articles like
this one by Channel 4's Matthew Cain and
this one by the Telegraph's Alastair Sooke miss the point somehow - it's not about replicating real museums, it's about exploring art in a different way.
4. It incorporates virtual toursI feel odd about writing this as it's a bit like stepping back into the innocent first flush of web design in the 90s. Six months ago I'd probably have raised a suspicious eyebrow about the inclusion of virtual tours ('a throwback to a bygone era' I'd have scoffed) but I've been very much swayed by the recent Arts & Business report into
digital audience engagement in arts and culture. Solid market intelligence for this sector is a hard thing to come by, so it's worth paying attention when a well-researched and wide-ranging paper comes around. Over half of respondents indicated they wanted to take a virtual tour when it came to a museum digital visit. Not to join an online cultural community, or have an augmented reality moment with their phone, or take their gallery visit home with them, but take a virtual tour. People want this stuff; I scoff no more.
5. It's all GoogleI'm already a member, it uses the standard Google log-in so I can save my own curated collections to my gmail account. It has embedded Google maps and YouTube videos, it makes full use of Street View, it is the essence of an integrated product. And pretty soon its content will be ranking highly when people search for particular works of art, artists and museum information. Assuming the intention is to grow the 1061 current artworks on display, it will become an increasingly popular destination to both occasional browsers and specific searchers. You can have a perspective on whether this is a good or bad thing, but it's an undeniably powerful fact.
And one negative point...
To conclude this bandwagon jumping post I did want to bring up what I consider a fairly major negative point: It's built in Flash. Not that it doesn't do a lovely job, but it means the view on my iPad looks like the image below which seems slightly anti-current trends and open standards. Maybe it was too difficult to create as smooth an experience using alternative tech, maybe it's designed to be a sit-down browsing experience, maybe it's two fingers to Apple, but with
so many indicators about a mobile and tablet-driven future it feels a little backwards facing.
Comments [0]